Werther
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...........虽然还未完成`~~但之前也跟你说过是探讨`~~因为我要抽个时间来完成最后部分`~~那部分就是压缩`~涉及了些SNES汇编,这对你来说应该可以懂些~我看过你的帖子的=_,=
OK~~把我的步骤和思路给你`~开始~~因为tata你只要战斗的动画`~ 移动待机你完成了我不重复做哦了`~~
系谱:(原理见附录) 找到统帅骑士的四个方位的攻击动画在ROM里的位置 以利夫的统帅骑士职业为例子。 系谱里,在大地图上的攻击动画,在显存里马和人还有攻击的武器是分开来。 写显程序会把它们组合起来~这个我们不理会它如何组合~ 只要找出这个动画在ROM里的位置,和写进显存的程序~就可以移植到776了。
776: 776的大地图战斗动画在显存的地址跟系谱不一样,在VRAM的$3000~$4000 以第一章的菲恩的枪骑士为例子把这个职业在大地图上的战斗动画替换为系谱的统帅骑士~
原本的这两张:右攻击
因我不想破坏原来的数据,所以需要些空间来放系谱的统帅骑士的战斗动画。 就使用日文版的776了。汉化版没多少空间了
就$6D40了(SNES地址$80EB40) 注: 1]是系谱统帅骑士在右方攻击时的动画; 2]是系谱统帅骑士在左方攻击时的动画; 3]是系谱统帅骑士在上方攻击时的动画; 4]是系谱统帅骑士在下方攻击时的动画。
1]把系谱里的$25D040(a5ce40):E0 82 00~~~~$25D657:FF这段数据复制到776的$6D40(SNES地址$80EB40) 2]把系谱里的ROM的$25B139(A5AF39):E0 7F 00~~~~$25B752:FF这段数据复制到776的$7358(SNES地址$80F158) 3]把系谱里的ROM的$25C9E4(A5C7E4):E0 7E 00 03 04~~~~$25D03F:FF这段数据复制到776的$7972(SNES地址$80F772) 4]把系谱里的ROM的$25B753(A5B553):E0 7D 00 37 01 01~~~~$25BDB7:FF这段数据复制到776的$8D40(SNES地址$818B40)
在776的ROM里进行如下修改:菲恩的枪骑士职业的四方位攻击动画的设置地址 1]ROM地址$026D9E:F0 DE A1改为40 EB 80 2]ROM地址$026D9B:AA D0 A1改为58 F1 80 3]ROM地址$026DA4:11 DC A1改为72 F7 80 4]ROM地址$026D95:A0 D3 A1改为40 8B 81
但是仅仅这样做的话,发现战斗中,马匹会不见了的?这是为什么呢?
经过对战斗动画在内存位置的分析,发现 776的大地图战斗动画的马匹位置要比系谱里的少800个位置差。 对比:
有两个方法解决~ 一是修改DMA程序,从内存传输数据时的内存地址+$800,这个方法不推荐,因为又不是所有的大地图攻击动画都从系谱移植~ 不需要改~ 只有第二种方法了~重新压缩马匹部分的数据~从而使其在解压后在内存里的位置改变~~我们要的效果是提前$800~~不仅仅如此`~~请看下`~~
这个是重新压缩马匹数据让它适合776的写显程序用的~~~似乎正常 了~~~ 攻击前`~
攻击后~~
粗略看是看不出什么的`~~ 放大来看~~攻击前和攻击后的~~在人和马匹那个淡红点`~~
会发现~人物和马匹间有一个像素的差~~~就是洞洞`~~看的通见地皮的`~~ 为什么呢? 因为这个,左是系谱的统帅骑士的马匹位置,右是776的马匹位置~
他们有一个像素的位置差~~~估计也由于776的攻击动画写显跟系谱的也有点不同`~~因为系谱里就这个个宽度和高度也没出现这个问题~~~ 移植到776后似乎楞是高些~~776的马似乎高大些`!!!`~~囧~~
这个像素可以消除`~~用的方法就是,导这系谱的马匹部分图到PS里往左移动一个像素后再重新压缩~因为一大堆00不见了(那$800的就是00)后面部分压缩的地方会有变化`~~就要重新压缩`
找个时间先,压缩好再传给你把~~
—————————————————————————————————————— 附录:
利夫~~ 1]统帅骑士在右方攻击时 显存里$C400~$C500是统帅骑士的马的数据 地址设置ROM的$25D040(a5ce40):E0 82 00~~~~$25D657:FF是统帅骑士在右方攻击时的动画的数据(包括马和人回避等动画) 9e894e LDA $9eb50e,X [9eb699] A:018b X:018b Y:0030 S:1fa8 DB:7f D:0000 P:00 e 9e8952 STA $25 [000025] A:a5ce X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8954 LDA $9eb50d,X [9eb698] A:a5ce X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8958 STA $24 [000024] A:ce40 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e895a LDA #$00 A:ce40 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e895d STA $28 [000028] A:7e00 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:00 e 9e895f LDA #$88 A:7e00 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:00 e 9e8962 CLC A:8b88 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8963 ADC #$00 A:8b88 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8966 STA $27 [000027] A:8b88 X:018b Y:0030 S:1fa8 DB:7f D:0000 P:80 e
附:统帅骑士在右方攻击时的动画DMA,目标地址VRAM的$C400,从内存$7e9b88传输
80a37a JMP ($a37d,X) [80a3ce] A:0004 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:00 e 80a3ce SEP #$20 A:0004 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:00 e 80a3d0 LDA $0347,Y [800350] A:0004 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3d3 STA $4312 [804312] A:0088 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3d6 LDA $0348,Y [800351] A:0088 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3d9 STA $4313 [804313] A:009b X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3dc LDA $0349,Y [800352] A:009b X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3df STA $4314 [804314] A:007e X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3e2 LDA $034a,Y [800353] A:007e X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3e5 STA $4315 [804315] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3e8 LDA $034b,Y [800354] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3eb STA $4316 [804316] A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3ee LDA $034c,Y [800355] A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3f1 STA $2115 [802115] A:0080 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3f4 LDA $034d,Y [800356] A:0080 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3f7 STA $2116 [802116] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3fa LDA $034e,Y [800357] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3fd STA $2117 [802117] A:0062 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a400 LDA #$8d01 A:0062 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a402 STA $4310 [804310] A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a405 LDA #$8d18 A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a407 STA $4311 [804311] A:0018 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a40a LDA #$8d02 A:0018 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a40c STA $420b [80420b] A:0002 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a40f REP #$20 A:0002 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e
2]统帅骑士在左方攻击时 地址设置ROM的$25B139(A5AF39):E0 7F 00~~~~$25B752:FF是统帅骑士在左方攻击时的动画的数据(包括马和人) 9e894e LDA $9eb50e,X [9eb6b1] A:01a3 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:00 e 9e8952 STA $25 [000025] A:a5af X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8954 LDA $9eb50d,X [9eb6b0] A:a5af X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8958 STA $24 [000024] A:af39 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e895a LDA #$00 A:af39 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e895d STA $28 [000028] A:7e00 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:00 e 9e895f LDA #$88 A:7e00 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:00 e 9e8962 CLC A:8b88 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8963 ADC #$00 A:8b88 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e 9e8966 STA $27 [000027] A:8b88 X:01a3 Y:0030 S:1fa8 DB:7f D:0000 P:80 e
解压结束: 80ac13 BEQ $abca [80abca] A:a100 X:ab88 Y:b552 S:1fe9 DB:7e D:0000 P:23 e 80abca LDA [$c8],Y [a5b552] A:a100 X:ab88 Y:b552 S:1fe9 DB:7e D:0000 P:23 e 80abcc INY A:a1ff X:ab88 Y:b552 S:1fe9 DB:7e D:0000 P:a1 e 80abcd BNE $abd2 [80abd2] A:a1ff X:ab88 Y:b553 S:1fe9 DB:7e D:0000 P:a1 e
附:统帅骑士在左方攻击时的动画DMA,目标地址VRAM的$C400,从内存$7e9b88传输 80a37a JMP ($a37d,X) [80a3ce] A:0004 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:00 e 80a3ce SEP #$20 A:0004 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:00 e 80a3d0 LDA $0347,Y [800350] A:0004 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3d3 STA $4312 [804312] A:0088 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3d6 LDA $0348,Y [800351] A:0088 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3d9 STA $4313 [804313] A:009b X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3dc LDA $0349,Y [800352] A:009b X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3df STA $4314 [804314] A:007e X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3e2 LDA $034a,Y [800353] A:007e X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3e5 STA $4315 [804315] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3e8 LDA $034b,Y [800354] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3eb STA $4316 [804316] A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3ee LDA $034c,Y [800355] A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a3f1 STA $2115 [802115] A:0080 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3f4 LDA $034d,Y [800356] A:0080 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:a0 e 80a3f7 STA $2116 [802116] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3fa LDA $034e,Y [800357] A:0000 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:22 e 80a3fd STA $2117 [802117] A:0062 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a400 LDA #$8d01 A:0062 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a402 STA $4310 [804310] A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a405 LDA #$8d18 A:0001 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a407 STA $4311 [804311] A:0018 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a40a LDA #$8d02 A:0018 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a40c STA $420b [80420b] A:0002 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e 80a40f REP #$20 A:0002 X:0004 Y:0009 S:1fc1 DB:80 D:0000 P:20 e
3]统帅骑士在上方攻击时 地址设置ROM的$25C9E4(A5C7E4):E0 7E 00 03 04~~~~$25D03F:FF是统帅骑士在上方攻击时的动画的数据(包括马和人) 9e894d TAX A:01af X:000e Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e894e LDA $9eb50e,X [9eb6bd] A:01af X:01af Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e8952 STA $25 [000025] A:a5c7 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8954 LDA $9eb50d,X [9eb6bc] A:a5c7 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8958 STA $24 [000024] A:c7e4 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e895a LDA #$00 A:c7e4 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e895d STA $28 [000028] A:7e00 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e895f LDA #$88 A:7e00 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e8962 CLC A:8b88 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8963 ADC #$00 A:8b88 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8966 STA $27 [000027] A:8b88 X:01af Y:0000 S:1fa8 DB:7f D:0000 P:80 e
解压结束: 80ac13 BEQ $abca [80abca] A:ab00 X:ab88 Y:ce3f S:1fe9 DB:7e D:0000 P:23 e 80abca LDA [$c8],Y [a5ce3f] A:ab00 X:ab88 Y:ce3f S:1fe9 DB:7e D:0000 P:23 e 80abcc INY A:abff X:ab88 Y:ce3f S:1fe9 DB:7e D:0000 P:a1 e
附:DMA部分与前两个同~略~
4]统帅骑士在下方攻击时 地址设置ROM的$25B753(A5B553):E0 7D 00 37 01 01~~~~$25BDB7:FF是统帅骑士在下方攻击时的动画的数据(包括马和人) 9e894d TAX A:0197 X:000e Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e894e LDA $9eb50e,X [9eb6a5] A:0197 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e8952 STA $25 [000025] A:a5b5 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8954 LDA $9eb50d,X [9eb6a4] A:a5b5 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8958 STA $24 [000024] A:b553 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e895a LDA #$00 A:b553 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e895d STA $28 [000028] A:7e00 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e895f LDA #$88 A:7e00 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:00 e 9e8962 CLC A:8b88 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8963 ADC #$00 A:8b88 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e 9e8966 STA $27 [000027] A:8b88 X:0197 Y:0000 S:1fa8 DB:7f D:0000 P:80 e
解压结束 80ac13 BEQ $abca [80abca] A:a100 X:ab88 Y:bbb7 S:1fe9 DB:7e D:0000 P:23 e 80abca LDA [$c8],Y [a5bbb7] A:a100 X:ab88 Y:bbb7 S:1fe9 DB:7e D:0000 P:23 e 80abcc INY A:a1ff X:ab88 Y:bbb7 S:1fe9 DB:7e D:0000 P:a1 e 80abcd BNE $abd2 [80abd2] A:a1ff X:ab88 Y:bbb8 S:1fe9 DB:7e D:0000 P:a1 e
附:DMA部分与前两个同~略~ —————————————————————————————————————————— 776:776的大地图战斗动画在显存的地址跟系谱不一样,在VRAM的$3000~$4000 以第一章的菲恩的枪骑士为例子把这个职业在大地图上的战斗动画替换为系谱的统帅骑士~
1]枪骑士在右攻击时 地址设置:ROM里$10E0F0($a1def0):E0 81 00 51 09~~$10E3BF:FF是枪骑士的大地图战斗动画,在右攻击时 84e1fe LDA [$2f],Y [84eb9e] A:eb84 X:0004 Y:000c S:1f8f DB:84 D:0000 P:80 e 84e200 PHA A:def0 X:0004 Y:000c S:1f8f DB:84 D:0000 P:80 e 84e201 INY A:def0 X:0004 Y:000c S:1f8d DB:84 D:0000 P:80 e 84e202 LDA [$2f],Y [84eb9f] A:def0 X:0004 Y:000d S:1f8d DB:84 D:0000 P:00 e 84e204 STA $30 [000030] A:a1de X:0004 Y:000d S:1f8d DB:84 D:0000 P:80 e 84e206 PLA A:a1de X:0004 Y:000d S:1f8d DB:84 D:0000 P:80 e 84e207 STA $2f [00002f] A:def0 X:0004 Y:000d S:1f8f DB:84 D:0000 P:80 e 84e209 PLX A:def0 X:0004 Y:000d S:1f8f DB:84 D:0000 P:80 e
解压结束 0b780 BEQ $b737 [80b737] A:0000 X:e0f5 Y:e1bf S:1fe9 DB:7f D:0000 P:22 e 80b737 LDA [$00],Y [a1e1bf] A:0000 X:e0f5 Y:e1bf S:1fe9 DB:7f D:0000 P:22 e 80b739 INY A:00ff X:e0f5 Y:e1bf S:1fe9 DB:7f D:0000 P:a0 e 80b73a BNE $b73f [80b73f] A:00ff X:e0f5 Y:e1c0 S:1fe9 DB:7f D:0000 P:a0 e
附录:DMA部分从内存7fde21开始传输 80acef JMP ($acf2,X) [80ad42] A:0004 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:00 e 80ad42 SEP #$20 A:0004 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:00 e 80ad44 LDA $0347,Y [800359] A:0004 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad47 STA $4372 [804372] A:0020 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad4a LDA $0348,Y [80035a] A:0020 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad4d STA $4373 [804373] A:00de X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad50 LDA $0349,Y [80035b] A:00de X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad53 STA $4374 [804374] A:00a0 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad56 LDA $034a,Y [80035c] A:00a0 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad59 STA $4375 [804375] A:0040 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad5c LDA $034b,Y [80035d] A:0040 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad5f STA $4376 [804376] A:0000 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:22 e 80ad62 LDA $034c,Y [80035e] A:0000 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:22 e 80ad65 STA $2115 [802115] A:0080 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad68 LDA $034d,Y [80035f] A:0080 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad6b STA $2116 [802116] A:00e0 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad6e LDA $034e,Y [800360] A:00e0 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad71 STA $2117 [802117] A:0017 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad74 LDA #$8d01 A:0017 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad76 STA $4370 [804370] A:0001 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad79 LDA #$8d18 A:0001 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad7b STA $4371 [804371] A:0018 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad7e LDA #$8d80 A:0018 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:20 e 80ad80 STA $420b [80420b] A:0080 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e 80ad83 REP #$20 A:0080 X:0004 Y:0012 S:1fa3 DB:80 D:0000 P:a0 e
2]在左攻击时 地址设置:ROM里$10D2AA($a1d0aa):E0 7F 00 0D 03~~$10D59F:FF是枪骑士的大地图战斗动画,左攻击时 84e1fe LDA [$2f],Y [84eb9b] A:eb84 X:0004 Y:0009 S:1f8f DB:84 D:0000 P:80 e 84e200 PHA A:d0aa X:0004 Y:0009 S:1f8f DB:84 D:0000 P:80 e 84e201 INY A:d0aa X:0004 Y:0009 S:1f8d DB:84 D:0000 P:80 e 84e202 LDA [$2f],Y [84eb9c] A:d0aa X:0004 Y:000a S:1f8d DB:84 D:0000 P:00 e 84e204 STA $30 [000030] A:a1d0 X:0004 Y:000a S:1f8d DB:84 D:0000 P:80 e 84e206 PLA A:a1d0 X:0004 Y:000a S:1f8d DB:84 D:0000 P:80 e 84e207 STA $2f [00002f] A:d0aa X:0004 Y:000a S:1f8f DB:84 D:0000 P:80 e 84e209 PLX A:d0aa X:0004 Y:000a S:1f8f DB:84 D:0000 P:80 e
解压结束: 80b780 BEQ $b737 [80b737] A:0000 X:e0f5 Y:d39f S:1fe9 DB:7f D:0000 P:22 e 80b737 LDA [$00],Y [a1d39f] A:0000 X:e0f5 Y:d39f S:1fe9 DB:7f D:0000 P:22 e 80b739 INY A:00ff X:e0f5 Y:d39f S:1fe9 DB:7f D:0000 P:a0 e 80b73a BNE $b73f [80b73f] A:00ff X:e0f5 Y:d3a0 S:1fe9 DB:7f D:0000 P:a0 e
附:DMA部分与前同~略~
3]在上方攻击时 地址设置:ROM里$10DE11($a1dc11):E0 7D 00 0A 04~~$10E0EF:FF是枪骑士的大地图战斗动画,在上方攻击时 84e1fe LDA [$2f],Y [84eba4] A:eb84 X:0004 Y:0012 S:1f8f DB:84 D:0000 P:80 e 84e200 PHA A:dc11 X:0004 Y:0012 S:1f8f DB:84 D:0000 P:80 e 84e201 INY A:dc11 X:0004 Y:0012 S:1f8d DB:84 D:0000 P:80 e 84e202 LDA [$2f],Y [84eba5] A:dc11 X:0004 Y:0013 S:1f8d DB:84 D:0000 P:00 e 84e204 STA $30 [000030] A:a1dc X:0004 Y:0013 S:1f8d DB:84 D:0000 P:80 e 84e206 PLA A:a1dc X:0004 Y:0013 S:1f8d DB:84 D:0000 P:80 e 84e207 STA $2f [00002f] A:dc11 X:0004 Y:0013 S:1f8f DB:84 D:0000 P:80 e 84e209 PLX A:dc11 X:0004 Y:0013 S:1f8f DB:84 D:0000 P:80 e
解压结束: 80b7f1 BRA $b77e [80b77e] A:0000 X:c8f5 Y:deef S:1fe9 DB:7f D:0000 P:a0 e 80b77e LDA $09 [000009] A:0000 X:c8f5 Y:deef S:1fe9 DB:7f D:0000 P:a0 e 80b780 BEQ $b737 [80b737] A:0000 X:c8f5 Y:deef S:1fe9 DB:7f D:0000 P:22 e 80b737 LDA [$00],Y [a1deef] A:0000 X:c8f5 Y:deef S:1fe9 DB:7f D:0000 P:22 e 80b739 INY A:00ff X:c8f5 Y:deef S:1fe9 DB:7f D:0000 P:a0 e 80b73a BNE $b73f [80b73f] A:00ff X:c8f5 Y:def0 S:1fe9 DB:7f D:0000 P:a0 e
附:DMA部分与前同~略~
4]在下方攻击时 地址设置:ROM里$10D5A0($a1d3a0):E0 7F 00 0D 03~~$10D8B6:FF是枪骑士的大地图战斗动画,在下方攻击时 84e1fe LDA [$2f],Y [84eb95] A:eb84 X:0004 Y:0003 S:1f8f DB:84 D:0000 P:80 e 84e200 PHA A:d3a0 X:0004 Y:0003 S:1f8f DB:84 D:0000 P:80 e 84e201 INY A:d3a0 X:0004 Y:0003 S:1f8d DB:84 D:0000 P:80 e 84e202 LDA [$2f],Y [84eb96] A:d3a0 X:0004 Y:0004 S:1f8d DB:84 D:0000 P:00 e 84e204 STA $30 [000030] A:a1d3 X:0004 Y:0004 S:1f8d DB:84 D:0000 P:80 e 84e206 PLA A:a1d3 X:0004 Y:0004 S:1f8d DB:84 D:0000 P:80 e 84e207 STA $2f [00002f] A:d3a0 X:0004 Y:0004 S:1f8f DB:84 D:0000 P:80 e
解压结束: 80b7f0 PLY A:0000 X:e0f5 Y:0000 S:1fe7 DB:7f D:0000 P:22 e 80b7f1 BRA $b77e [80b77e] A:0000 X:e0f5 Y:d6b6 S:1fe9 DB:7f D:0000 P:a0 e 80b77e LDA $09 [000009] A:0000 X:e0f5 Y:d6b6 S:1fe9 DB:7f D:0000 P:a0 e 80b780 BEQ $b737 [80b737] A:0000 X:e0f5 Y:d6b6 S:1fe9 DB:7f D:0000 P:22 e 80b737 LDA [$00],Y [a1d6b6] A:0000 X:e0f5 Y:d6b6 S:1fe9 DB:7f D:0000 P:22 e 80b739 INY A:00ff X:e0f5 Y:d6b6 S:1fe9 DB:7f D:0000 P:a0 e 80b73a BNE $b73f [80b73f] A:00ff X:e0f5 Y:d6b7 S:1fe9 DB:7f D:0000 P:a0 e 80b73f PHA A:00ff X:e0f5 Y:d6b7 S:1fe9 DB:7f D:0000 P:a0 e ————————————————————————————————————————
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长江后浪推前浪,前浪死在沙滩上。
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[8 楼]
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Posted:2008-07-27 12:59| |
顶端
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