notus
小天位骑士
级别: 火花会员
编号: 16105
精华: 0
发帖: 101
威望: 0 点
配偶: 单身
火 花 币: 34184 HHB
注册时间:2004-04-02
最后登陆:2017-10-13
|
这个游戏,看起来无论如何都会做的。自从捐了一杯咖啡后,就开始收project update,最新的一封update里有操作示意和基本的战斗画面……看起来就是TO的翻版
The battle system for Unsung Story is a turn based system that puts importance on speed for each units actions. Therefore, faster units will act on their turns first. The image below represents an example battle stage, as seen by the player, with the player’s party in blue and the opposing force in red. All of the world stages will be richly modeled and detailed, with various terrains and elevations.
Instead of a square tile system, Unsung Story will use triangular tiles, with units standing not at the center of tiles, but at the intersections. This gives units six possible directions of movement.
This image below depicts different target choices for the player in this triangular based system. In this example, the Active unit has three options:
1) Use attack “X” on the adjacent Enemy A 2) Use attack “Y” on Enemy B, two tiles away 3) Use defense “Z” to aid the adjacent Ally C
The attack radius shown above is a radius of 2, in other words. A, B, and C are all within the acting unit's range. A and C are well within range, and B is at the edge of the range. The purpose of this system is to explore what more can be presented to the player, by way of multiple action choices, while having a consistent six possible direction choices available to them.
|
This is not the darkness I was designed for.
|
[11 楼]
|
Posted:2014-02-07 11:33| |
顶端
| |