Cypress
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火 花 币: 12154 HHB
注册时间:2009-04-21
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不想翻译了
By Zeld:
That data has 3 kinds of data types: a frame data, misc data or end data. End data is the simplest: 00000080. Frame data is the most complex and is made from 12 bytes per data, starting with XX000086. The misc data is what you need to edit. Misc data is made from 4 bytes: XX000085. Misc data makes all the special effects in animations, such as sound effects, screen shaking.
First pointer: - Divides second data to parts - Points to offsets just after occurrences of 00 00 00 80 terminators 32 bit offsets; 0x30 in size total; not compressed Second Pointer: - Controls graphics loading and frame length - Compressed
Third and fourth pointer: - Three words per - Compressed - Third is for right to left display - Fourth is for left to right display - Rotation, position and H flip differs between - X offset is in same direction for both sides
Fifth pointer: - Default palette's to use - Compressed
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[20 楼]
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Posted:2009-04-28 22:53| |
顶端
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