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编号: 93177
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注册时间:2008-08-30
最后登陆:2012-09-29
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圣魔人物配置修改资料
看到论坛里很多人在问怎样搜索敌人配置,所以我发一下人物配置的搜索方法。
人物战场配置的排列:
姓名:xx 职业:xx 指挥官代码 xx 级数(*注意这个级数不是一个简单的16进制!!,是有一个对照表的,后面我会发的) 出场横坐标:xx 出场纵坐标:xx 00(作用未知) 增援坐标:xx(通常为00或01) 增援坐标指针:xx xx xx 08 道具1:xx 道具2:xx 道具3:xx 道具4:xx 敌人或NPC的AI(1):xx 敌人或NPC的AI(2):xx 敌人或NPC的AI(3):xx 敌人或NPC的AI(4):xx *注意,每个AI对照表都不一样!
级数参照表: 代码 级数, 敌我识别 00 0, Player 01 0, Player 02 0, NPC 03 0, NPC 04 0, Enemy 05 0, Enemy 06 0 07 0 08 1, Player 09 1, Player 0A 1, NPC 0B 1, NPC 0C 1, Enemy 0D 1, Enemy 0E 1 0F 1 10 2, Player 11 2, Player 12 2, NPC 13 2, NPC 14 2, Enemy 15 2, Enemy 16 2 17 2 18 3, Player 19 3, Player 1A 3, NPC 1B 3, NPC 1C 3, Enemy 1D 3, Enemy 1E 3 1F 3 20 4, Player 21 4, Player 22 4, NPC 23 4, NPC 24 4, Enemy 25 4, Enemy 26 4 27 4 28 5, Player 29 5, Player 2A 5, NPC 2B 5, NPC 2C 5, Enemy 2D 5, Enemy 2E 5 2F 5 30 6, Player 31 6, Player 32 6, NPC 33 6, NPC 34 6, Enemy 35 6, Enemy 36 6 37 6 38 7, Player 39 7, Player 3A 7, NPC 3B 7, NPC 3C 7, Enemy 3D 7, Enemy 3E 7 3F 7 40 8, Player 41 8, Player 42 8, NPC 43 8, NPC 44 8, Enemy 45 8, Enemy 46 8 47 8 48 9, Player 49 9, Player 4A 9, NPC 4B 9, NPC 4C 9, Enemy 4D 9, Enemy 4E 9 4F 9 50 10, Player / Predetermined 51 10, Player 52 10, NPC 53 10, NPC 54 10, Enemy 55 10, Enemy 56 10 57 10 58 11, Player 59 11, Player 5A 11, NPC 5B 11, NPC 5C 11, Enemy 5D 11, Enemy 5E 11 5F 11 60 12, Player 61 12, Player 62 12, NPC 63 12, NPC 64 12, Enemy 65 12, Enemy 66 12 67 12 68 13, Player 69 13, Player 6A 13, NPC 6B 13, NPC 6C 13, Enemy 6D 13, Enemy 6E 13 6F 13 70 14, Player 71 14, Player 72 14, NPC 73 14, NPC 74 14, Enemy 75 14, Enemy 76 14 77 14 78 15, Player 79 15, Player 7A 15, NPC 7B 15, NPC 7C 15, Enemy 7D 15, Enemy 7E 15 7F 15 80 16, Player 81 16, Player 82 16, NPC 83 16, NPC 84 16, Enemy 85 16, Enemy 86 16 87 16 88 17, Player 89 17, Player 8A 17, NPC 8B 17, NPC 8C 17, Enemy 8D 17, Enemy 8E 17 8F 17 90 18, Player 91 18, Player 92 18, NPC 93 18, NPC 94 18, Enemy 95 18, Enemy 96 18 97 18 98 19, Player 99 19, Player 9A 19, NPC 9B 19, NPC 9C 19, Enemy 9D 19, Enemy 9E 19 9F 19 A0 20, Player A1 20, Player A2 20, NPC A3 20, NPC A4 20, Enemy A5 20, Enemy A6 20 A7 20
AI(1): 00 Nothing Specific 01 02 03 Stand Still 04 05 06 Do not attack, even if in range. (Unless only one left?) 07 08 09 0A 0B 0C 0D 0E 0F Heal Units
AI(2): 00 Nothing Specific 01 02 Pursue 03 Guard, Attack only those in range 04 Heal Allies, if possible (Regular AI) 05 1st turn only, acquire target once. If target ever moves out of range, disable AI for rest of map. 06 Regular AI 07 "" 08 "" 09 Random movement + Guard 0A Regular AI 0B Regular AI 0C Guard 0D Guard 0E Regular AI 0F Regular AI 10 11 12 Wait one turn, then pursue 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 Wait two turns, then pursue
AI(3): 00 Nothing Specific 01 02 Attack without heed to HP
AI(4): 00 Nothing Specific 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 Stand Still (Do not pursue)
[ 此贴被Lawliet在2008-10-30 19:59重新编辑 ]
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[楼 主]
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Posted:2008-09-06 12:00| |
顶端
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